Data Scientist

Short Description

Oculus is looking for well experienced Data Scientist who will get an exciting opportunity to help in developing the next big computing platform also interpret data and analyze results using statistical techniques.

Job Description

  • Interpret data, analyze results using statistical techniques and provide ongoing reports.
  • Identify, analyze, and interpret trends or patterns in complex data sets.
  • Apply statistical techniques to understand users and their engagement with the platform.
  • Make recommendations to business partners based on data trends and analysis.
  • Work with business partners to ensure collection and logging of data needed to provide insights on user engagement and help drive business decisions.

Minimum Qualifications:
  • Degree in Statistics, Mathematics, Computer Science or equivalent experience in a related technical field.
  • Analytical experience in collecting, organizing, analyzing, and disseminating information.
  • 4+ years experience in performing quantitative analysis.
  • Experience in SQL or other programming languages.

Preferred Qualifications:
Experience in at least one scientific computing language such as Python, R, etc.

Data Scientist
Mid-Senior-level Information | Information Technology | Technology Full-time Management | Other | Information Technology Data Scientist | Big Data | Statistician | Data Engineer | Data Science
Oculus VR is an American technology company founded by Palmer Luckey in June 2012 in Irvine, California, now based in Menlo Park. It specializes in virtual reality hardware and software products.

In April 2012, Luckey announced the Rift, a virtual reality headset designed for video gaming, and launched a Kickstarter campaign in August to make virtual reality headsets available to developers. The campaign proved successful and raised $2.4 Million, ten times the original goal of $250,000. Two pre-production models were released to developers: the Oculus VR DK1 (Development Kit 1) and Oculus VR DK2 (Development Kit 2). The consumer product was released on March 28, 2016 with an all-new design incorporating specialized VR displays, positional audio, and infrared tracking system.

In March 2014, Facebook CEO Mark Zuckerberg agreed to acquire Oculus VR for US$2.3 billion in cash and stock. In 2015, Oculus VR acquired Surreal Vision, a British startup focused on 3D reconstruction and mixed reality, stating that it could be possible for Oculus VR to develop products with the concept of telepresence.

The company also partnered with Samsung to develop the Samsung Gear VR in November 2015, for the Samsung Galaxy smartphones.